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Interactive art

Audio: Interactive art
Interactive art

Interactive art is a form of art that depends on the participation of the viewer: the work is realised not as a finished object for contemplation but as a process that the viewer activates, alters or completes through their actions. The response may be physical (touch, movement, voice), spatial (moving one's body through an installation) or digital (interaction with sensors, cameras and code). In this way the boundary between author and public dissolves and the viewer becomes a co-creator; every session of interaction produces a unique course of events. The roots of interactivity lie in kinetic art, happenings and the Fluxus experiments of the 1960s, when artists drew the public into action. With the arrival of computers, sensors and networks at the end of the twentieth century, interactive art flourished as media installations, augmented-reality works and adaptive environments. Artists such as Myron Krueger with Videoplace, or Rafael Lozano-Hemmer, created spaces that respond to human presence. Interactive art raises questions of authorship, embodiment and participation, remaining an important strand of contemporary media practice, including within the Ukrainian digital scene.

Lecture: Interactive art
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